It is to laugh : A book of games and stunts by Edna Geister

(4 User reviews)   5289
Geister, Edna, 1892-1959 Geister, Edna, 1892-1959
English
Hey, have you ever been at a party that was just... dying? The conversation stalls, everyone's on their phones, and you wish you had something, anything, to break the ice. That's where this charming little book from 1926 comes in like a lifesaver. 'It is to Laugh' isn't a novel; it's a party in a book. It's packed with old-fashioned parlor games, silly stunts, and brain teasers designed to get people laughing together. Forget complicated rules or expensive gear—these games need little more than a pencil, some paper, and a willingness to be a little goofy. It's a direct line to a time before screens, reminding us that the simplest fun is often the best. If you host game nights, work with kids, or just want to inject some playful energy into a gathering, this vintage gem is a total delight.
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invaluable assistance in promoting the gospel of re-creation. EDNA GEISTER. CONTENTS CHAPTER PAGE I MIXERS 11 II GROUP GAMES 31 GAMES FOR SMALL GROUPS 31 GAMES FOR LARGE GROUPS 47 GAMES FOR EITHER LARGE OR SMALL GROUPS 53 III RACES 63 IV TRICK GAMES 77 V PICNICS! 105 RACES 105 PICNIC GAMES 114 TAG GAMES 122 VI PARTNERS, REFRESHMENTS AND DINNER TABLE AMUSEMENT 127 TO FIND PARTNERS 127 REFRESHMENTS 131 DINNER TABLE AMUSEMENT 135 INDEX 139 IT IS TO LAUGH IT IS TO LAUGH CHAPTER I. MIXERS. The time set for the party is 8 o’clock, but by 8:15 there are about twenty arrivals instead of the one hundred expected, and they are standing about stiff and formal, politely ready to do anything the program committee asks, so that they may go home feeling virtuous in having done their duty, but dangerously near the attitude of mind that will tempt them, the next time a party is announced, to follow Rebecca’s example of “letting duty go to smash!”--all this unless something happens, and that, right away! At one time we might have met this situation by putting on a simple little game to keep those twenty guests there until the rest of the crowd came, but it was hardly necessary to make that mistake twice to realize the futility of those tactics. Any game is a flat failure that does not call forth a real social spirit and a real play spirit, but that spirit does not just happen. It must be definitely worked for and created through socializing games, while just “fill-ins till the crowd comes” can utterly ruin the prospects for creating that spirit that makes recreation, re-creation. For example, “The Gathering of the Nuts” invariably brings down the house when it is given its right place in an evening’s program, but presented at the first of the evening when guests are straggling in, one by one, and there is as yet no relaxation and group spirit, it would inevitably be a dismal failure. Therefore, instead of putting on some casual stunt just to keep guests from leaving, or just to fill in time till the other guests arrive, we have found it far more advisable to have informal group singing around the piano for the first ten or fifteen minutes, and then begin the evening proper, even if there are only some twenty or thirty guests present, with a game that is very definitely a mixer, the one purpose of which is not so much to entertain as to “socialize,” in almost every case the mixer being some big general movement in which there is a lot of fun and nonsense just like there is in the games that follow later, but with this important difference--that every person present is in this first event in some game that pries him loose from the corner he chose on arrival as his abiding place for the evening; a game that gives him an incentive other than a sense of duty for shaking hands vigorously with his fellow guests; a game that makes him feel this party as his own personal responsibility; in short, a game which shows him that he alone counts as nothing, but that he, together with every other guest present, counts for everything. “Spots” is a splendid example of a mixer that will so thoroughly mix up a group of guests that they never will succeed in getting sorted out again into their original classifications: Spots. The leader has chosen seven or eight places in the room as the “spots,” and has a list of them...

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So, what's actually in this book? 'It is to Laugh' is a collection of over 200 games, stunts, and puzzles. Think of it as a manual for pre-internet fun. You'll find everything from quick icebreakers and word games to elaborate charades and physical challenges. There are sections for quiet groups, rowdy crowds, and even solo brain-teasers. Edna Geister lays it all out with clear instructions and a warm, encouraging tone that makes you want to try them all.

Why You Should Read It

This book feels like a direct connection to a simpler, more communal kind of fun. Reading it, you can almost hear the laughter in a 1920s living room. The magic isn't in flashy tech, but in human interaction. It celebrates silliness, quick thinking, and the joy of just playing together. I tried a few of the word-association games with friends, and we were cracking up in minutes. It's a wonderful reminder that you don't need much to create a memorable time.

Final Verdict

This is a perfect pick for anyone who hosts parties, leads youth groups, or is just nostalgic for analog fun. It's also a fantastic resource for writers or anyone interested in social history—it's a snapshot of how people entertained themselves a century ago. If you're looking for a deep novel, look elsewhere. But if you want a playful, practical book that can literally bring more laughter into your life, 'It is to Laugh' is a timeless winner.



ℹ️ Copyright Free

This is a copyright-free edition. It is now common property for all to enjoy.

Elizabeth Gonzalez
1 year ago

Helped me clear up some confusion on the topic.

Elizabeth King
1 year ago

Surprisingly enough, the arguments are well-supported by credible references. I will read more from this author.

Oliver Harris
9 months ago

As someone who reads a lot, the depth of research presented here is truly commendable. Exactly what I needed.

Lisa Scott
7 months ago

I stumbled upon this title and the pacing is just right, keeping you engaged. Definitely a 5-star read.

4.5
4.5 out of 5 (4 User reviews )

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